

The Forge of Fury was the second adventure for Third Edition. Original Release 2000, character levels 3-4. The Forge of Furyĭesigned by Richard Baker. Three groups claim territory in sections of the dungeon, allowing the players a chance to see a more structured dungeon than just a collection of randomly-populated rooms. There’s a feeling that you keep discovering secrets as you play the adventure. One of the aspects that makes The Sunless Citadel an interesting adventure is that the hooks and rumours all hint at different aspects of the citadel. We didn’t do so, and thus missed out on a lot of fun.
How long to run tales from the yawning portal manual#
(Quite a lot of it, actually, as neither the Monster Manual nor Dungeon Master’s Guide were out, either!) However, I had a lot of friends interested in D&D, so it wasn’t long before I started up a new campaign that started with The Sunless Citadel.įor many people, the defining feature of The Sunless Citadel was the Keeper of the Dragons, named Meepo, a poor kobold who has lost his pet (a white dragon wyrmling), and was adopted by many groups as a mascot. A couple of weeks before the Player’s Handbook came out, I’d started up my homebrew Greyhawk campaign, and so I was inventing my own material for our first sessions.

I didn’t run this as my first 3E session. After a couple of pages giving a brief description of the nearby town (and some rumours and quests to get players started), we’re into the dungeon: a fortress that sunk into the earth in a prior age, and now is inhabited by a number of dangerous inhabitants. The Sunless Citadel is very much a dungeon adventure. And it was a major, major overhaul of the system – one that was far more amenable to expanding the system. Finally, in 2000, we had it: a new edition of the game.

The second edition was feeling old and tired, and the sale of TSR to Wizards of the Coast in 1997 promised exciting things. Over the past few years, we’d watched in horror as TSR (the original publisher of D&D) had lost its way and eventually go bankrupt. The year 2000 was an exciting time to be a D&D fan. The Sunless Citadel was the first adventure released for the Third Edition of Dungeons & Dragons. Original Release 2000, character levels 1-2. The Sunless Citadelĭesigned by Bruce Cordell. As a result, it will be very easy to drop them into an ongoing game if you desire although there’s nothing stopping you from playing through each adventure in order. It should be noted that all of these adventures are very definitely dungeon adventures. It can be hard for new players to understand all the history of the game, so this product is a great introduction to it, helping people to discover the old adventures again, and to see some of the range of experiences that Dungeons & Dragons has to offer. Most of the adventures in this new product very easily meet the requirements to be considered classic, and they’ve all seen a lot of play. Over the years it has been around, there have been a lot of adventures published, but only a few of them really approach classic status. So, these are retrospectives on my experiences with the adventures in their original printings.ĭungeons & Dragons owes a lot to the shared experiences of players playing adventures. I’ve had the pleasure of playing or dungeon-mastering all seven of the adventures that will be released in this product, so it seems appropriate to do something extremely unusual: write a retrospective about the adventures contained in a product that hasn’t been released yet. It’s a compilation of seven previous-published adventures, updated and revised for the new edition of Dungeons & Dragons. Wizards of the Coast have announced their first product of 2017.
